using System;
using UnityEngine;

[Serializable]
public class TouchToContinue : MonoBehaviour
{
	public void Awake()
	{
		if (PlayerPrefs.GetInt("FPSLimitOn") == 1)
		{
			Application.targetFrameRate = PlayerPrefs.GetInt("FPSLimit");
		}
		else
		{
			Application.targetFrameRate = 60;
		}
	}

	public void Main()
	{
	}
}
